RISE OF TRIBES: THE PATH TO A BETTER GAME
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
MIKE: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year, and jived with the way he approaches game…
SCOTT: House rule: For Las Vegas, I like the house rule that the total amount of money per casino goes up by $10k per round. The rules say to keep putting out…
SETH: I think game titles are a bit of an art form. I like the title to convey the feel and spirit of the game, evoke the setting. A good…
The idea for my word game, Letter Tycoon, came quickly. I didn’t study what made for a good word game experience and then craft a mechanic to exploit it. I just…
Output requires input. I generally have an hour or two of commute time each day and so my input of choice is podcasts. Fortunately for the boardgame-inclined there are many…
Everyone (I assume, but go with me here) has at least one memorable game session – a play of a game that sticks in your memory and comes up years…
Orccon is a regional convention held in Los Angeles on President’s Day weekend. Several league members were in attendance and we share their experiences here. Norv: I attended Orccon on Saturday…
DENSITY = MASS DIVIDED BY VOLUME FUN DENSITY = ENJOYMENT DIVIDED BY PLAY TIME At some point in my adult life time became the resource in shortage. Consequently, I wanted to maximize…
When do you know it’s time to shelve a game you’ve been developing? See what the members of the league say and share your own thoughts below in the comments!…