RISK LEGACY MARATHON
RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…
RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…
What are the essential tools in the League members’ utility belts? Below are a few tips and tricks from members of the League of Gamemakers. Feel free to share your own…
NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…
As a game, Betrayal at House on the Hill has its issues (unbalanced scenarios, fiddliness, rules issues, etc.), but for that once a year Halloween game night this is the game. Suspense builds…
Find out what games from other designers the members of the League of Gamemakers admire. Tell us what your favorite game is below in the comments! KELSEY: I drool over Small World, designed…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…
BRAD: For Letter Tycoon I’ve been recording the play length, scores, and which letter tiles were bought by each player. Comparing the scores and letter tile choices helps me see if any…
Sometimes when designing a game the mechanic that seems like an obvious fit is actually constraining you, preventing you from exploring interesting paths and alternatives. Let me illustrate with an example.…
The title of this article is hyperbole. I can’t see into the future so there’s no way for me to be certain that there won’t someday be a Vegas Showdown in…
MY DAD HAS BEEN DESIGNING BOARD GAMES SINCE BEFORE I WAS BORN. I have early memories of road rally games and bull fighting games. I remember an ongoing quest of…