FINDING BALANCE BEFORE PLAYTESTING
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
I’ve been a Graphic Designer for 14 years and a Boardgame Designer for almost 4 years. Most Boardgame Designers who are working towards a Kickstarter project have the attitude that…
Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…
Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…
The next Kickstarter from Kraken Games, Flippin Monsters, will not feature any Stretch Goals. There’s been an overwhelming attitude lately among creators that Stretch Goals are an absolute must. Backers expect…
One of the best things about being in the boardgame hobby is how inclusive and accepting everyone is. Every time I play a game at conventions or new groups I’m…
A few weeks ago I was asked by our good friend and publisher, Peter Vaughan of Squirmy Beast and Ad Magic/Breaking Games if I could demo Letter Tycoon at BoardGameGeek Family Con that ended just this…
One of the many benefits of being in the League of Gamemakers is talking with other designers. I asked designer, Bruno Cathala, if he’d like to answer a few questions…
Kickstarter has gone through some significant changes over the last couple of years, and as a result, the boardgaming industry has as a whole. The biggest change is the amount…
Running a Kickstarter campaign can be a constant battle against negativity. When Asking for Trobils finally reached funding, I was elated, but that feeling didn’t last very long. It wasn’t more than…