REFLECTIONS #2: MICRO-GOALS
If you’re lucky enough to have had Kickstarter projects that fund in the first day or two, then you’ve never had to contend with the following problem: How do we, as…
If you’re lucky enough to have had Kickstarter projects that fund in the first day or two, then you’ve never had to contend with the following problem: How do we, as…
I’ve just completed a 35 day successful Kickstarter and my first pearl of wisdom to share; don’t run a 35 day Kickstarter. It’s a great deal more work than you would…
Most boardgames have random elements. It could be something small like player order or available resources at setup. Where that random element is placed in a game could dramatically change…
You know this game, inside and out. It’s easy to learn, but as you’re talking you see the wrinkle forming in between their eyes. Another’s eyebrow just arched up. They’re…
I recently started a poll on BoardGameGeek asking how people looked at a Kickstarter page and what they thought was most important. At the moment of writing this, 184 people have answered…
Sometimes a movie has such a direct link to a board game mechanic or a unique theme, the idea jumps out at me immediately after watching it. Here’s 10 movies…
WOULD YOU HAVE BOUGHT OR EVEN TRIED THESE GAMES IF THEY WERE ALL ORANGE? Maybe not. Maybe the art would have turned you off, but just think of the…
Once upon a time there was a game called Evil Intent being funded on Kickstarter. Though the funding was successful, and though the printing went mostly well, there is a cautionary tale…
Do you know what happens when you start designing a Euro-style game? You start to live one. Some Euro games have mechanics in them like worker-placement, resource management, possibly even…
I grew up an artist in a family of artist. I was the youngest; which means I had three other artist teaching me what they’ve learned. Imagine how surprised I…