WHAT’S THAT SYMBOL MEAN AGAIN? BUILDING CLEAR ICONOGRAPHY INTO YOUR GAME
You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…
You’re sitting at the table with four of your closest friends, playing a rousing game of Brains, Grains, and Trains. You play a zombie card triumphantly… only to find out…
Jupiter Rescue, our cooperative robot game, met success in a big way. We had already received lots of great support from our playtesting groups, won The Game Crafter co-op challenge earlier in January…
Your game’s packaging may not matter too much in online sales or Kickstarter, but if you want to distribute to game stores, you need to be smart about it. It…
Coming up with a compelling and interesting board game design is tough, but what do you do when you’re trying to self-publish and you’re surrounded on all sides by giant…
Testing your ideas quickly and easily is essential for good game design, and versatile components help with that. But trying to shuffle index cards or sticking and resticking labels to…
You know what game designers hate more than anything else? Playtesters! They come out in droves during game nights and meetups like so many zombies, with their relentless willingness to help you.…
Branding is important for every company, no matter what you’re selling. But it gets especially tricky when you’re self-publishing your games and reaching out to potential customers with your brand.…