GETTIN’ FIGGY WITH IT: BOSTON FESTIVAL OF INDIE GAMES 2016
We can demo Rocket Cats in Space about eight times in one hour. Eight demos an hour, four people per demo, for eight hours. By the end of the day,…
We can demo Rocket Cats in Space about eight times in one hour. Eight demos an hour, four people per demo, for eight hours. By the end of the day,…
Gearing up for Gen Con? Making a list for Metatopia? Before you hit the road, make sure you have the essentials. I don’t mean socks and underwear – oh no.…
It’s Friday! And nothing says Friday like a math problem! …okay, we’re just kidding. But it IS important for game designers to understand the math behind their games. A few…
There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…
We’re big fans of contests here at the League of Gamemakers – in fact, many of us know one another from participating in game design contests. We’ve been judges, participants,…
Given that the League is a pretty scattered bunch, geographically speaking, it’s highly likely that you’ll see us attending events from coast to coast in our slick yellow t-shirts. So,…
When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and these are the games we…
In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
Have you ever played a game but thought, “This would be so cool with X, Y, and Z mechanics” or “OMG THIS GAME NEEDS MERMAIDS”? Welcome to my world! When…