TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…
1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What are your thoughts on Gencon?…
HTTPS://BIT.LY/PACIFICPROTO You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…
If you follow the League of Gamemakers at all on Facebook, you probably know that we work very hard to keep our followers engaged with a steady stream of content. This is really…
Over the past few years, Kickstarter has emerged as the primary entry point for small, independent game makers and publishers. However, even though countless first-timers have found success on Kickstarter,…
POLYSPIEL AT POLYCON June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: [email protected] Held annually at Cal Poly, San Luis Obispo, in the heart of California’s Central Coast,…
In this piece, I discuss creating decision points in games that create satisfying yet tough decisions for players, drawing from my experience working on The Manhattan Project: Energy Empire. I am…
Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…
Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…