BALANCING FAMILY LIFE AND GAMING -PART 1
Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer, and/or game designer doesn’t have…
Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer, and/or game designer doesn’t have…
The combined knowledge of the League of Gamemakers is a force to be reckoned with. Some of our most popular pieces are on game mechanics. The nuts and bolts. Getting the gears…
When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…
Another wonderful three-day weekend is upon us and that means one-thing for hardcore gamemakers: CONS! or, in our case, this weekend: Kubla Con! Often, several of us attend Southern California’s Strategicon conventions (also…
This is Part 3 of my series, “How to Design a Worker Placement Game.” Most of this piece is applicable to any type of game design, but it draws specific…
ARE YOU READY TO START BUILDING? In Part 1 we covered the first two steps of building a worker placement game: Research and Innovate. In this installment, we’ll cover the Build step.…
DO YOU WANT TO DESIGN A WORKER PLACEMENT GAME? Are you working on a design, but want to make it better? Would you like to get tips from successful designers?…
We gamemakers often debate, pontificate, and prognosticate on the role of themes in boardgames. Our tortured souls are caught in the eternal internal struggle over whether to go with a…
ABOUT STONES OF FATE Stones of Fate is a fast-paced memory and area-control game for 2-4 players. In the game, players put “Fate Stones” next to face-down Tarot-themed cards. Players often…
In Part 1 of this series, I discussed the origins of analysis paralysis and five principles to keep in mind while designing. In this installment, I give you ten methods to reduce…