HAPPY ACCIDENTS IN GAME PRODUCTION
Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…
Game production is never perfect. Anyone who tells you otherwise is selling something. Now there are a lot of ways that manufacturing can go wrong. It’s a complex process to…
I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…
A subject I’d like to explore more on the blog when the League comes back from Winter break is the topic of addictiveness in gaming. The following post is a…
BoardGameGeek CON (BGG.CON) is trying something new this year as they continue to evolve their exhibitor layout. In addition to the TWO full vendor rooms now (70+ booths), you’ll find…
Last week I managed my past selves both in a fun time travel worker placement prototype by Aaron Vanderbeek and also in a recently published Scott Almes design from Eagle…
I recently attended one of the biggest tabletop gaming conventions in the world, the International Spieltage in Essen, Germany. I’m used to the tabletop circuit by now, attending between 8-12 shows…
It’s Wednesday, which is the best day for Kickstarter news. Actually, J.R. and Luke Crane debunked that any day is better than another in a recent Back It! Nerd Nighters podcast,…
Tabletopia is a slick looking, inside-your-browser, online experience where board games go digital. It’s being supported by some big names in the industry due to a win-win relationship for publishers and…
Who goes first? The age-old question in games. One of the reasons to actually reference the rules. Tabletop games have come a long way in the last few decades, and…
Happy Friday! Thanks for taking the time to read our blog. There’s 20 or so of us authors now, plus guest posters. We talk a lot about our games and…