FOLLOWING RULES IS HARD, WRITING RULES IS HARDER!
The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…
The number of people who are willing to put in the effort to research rules online and figure out how to play your game is embarrassingly small, and it’s equally…
Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…
When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will work with 2 players without…
About this time last year I was thinking about balancing cards in games. I had just received a Kickstarter game and played it a bit, only to find that I…
(This is the first post on the League by designer Seth Jaffee. For those who are new to “sedjtroll,” Seth is a self-described “Structural Engineer, Board Game Designer, Ultimate Frisbee…