GO BIG OR GO HOME: RUNNING AN AWESOME EVENT AT A CON
Ever wondered about what it takes to run a big event for your game? With less than a week before our big $500 cash prize tournament happens at Pacificon, it’s the…
Ever wondered about what it takes to run a big event for your game? With less than a week before our big $500 cash prize tournament happens at Pacificon, it’s the…
I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…
Ever wonder what a game designer does behind the scenes? I thought it would be fun to share what kind of stuff I wrestle with when I’m up to my…
So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a few people over to sit…
This is the second article I’ve written that talks about some cool mechanics I discovered while designing Ars Victor. You can read the first one at: Building Tension: The Ars…
Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…
I recently did some quick Python scripting to help with a design I’m working on. It’s a board game, not a computer game — but I was able to write some short…