INDIE LESSONS: MIND CONTROL SOFTWARE
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
So it’s Monday. But it’s also magically… Leap Day. What should you do with it? Forbes tells us, don’t waste your extra 24 hours! Whatever you do, you probably want to watch…
Are you a new designer struggling with putting together instructions? Do you routinely have players looking confused and frustrated getting to know your game? This video gives some basics steps…
This post is dedicated to 21 special games that will begin BoardGameGeek.con as THE HOT GAMES. BGG KNOWS HOTNESS Of course, BGG and its site is no stranger to “Hotness”…
1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Chris Strain wrote one of my favorite pieces on the League, called Teaching a Game. I’ve referred to it several times, because I believe it is an art to bring someone…
While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…
At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is inspired by an Avalon Hill…
Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…