STEALTHY MATH
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…
We can demo Rocket Cats in Space about eight times in one hour. Eight demos an hour, four people per demo, for eight hours. By the end of the day,…
There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…
This is it for realz now! Your Kickstarter is ending in just 3 days. Are you ready? Have you mapped out the last 48hrs? This video is meant to provide…
About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers…
I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…
Ok, I must confess I love to buy games. I especially enjoy buying the unexpected game in the unexpected place. Almost twenty years ago, I was perusing a global arts…
So you want to review games. You want to be heard and bring your voice to the internets. Here is a basic overview of how you can take this on…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of cooperative game experiences this question: WHAT…