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The Best Games Are Yet To Be Made

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    • HOME
    • AUTHORS
    • BLOG
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    • KICKSTARTER CORNER
    • TOPICS
      • Designing
      • Feature
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    • CONTACT
    League of Gamemakers

    The Best Games Are Yet To Be Made

      Feature

      VIRTUALLY ATTEND AN INDUSTRY CON – TABLETOP NETWORK 2018

      • By Peter Vaughan
      • June 6, 2018
      • 0 Comments
      • 3630 views
      Feature Musings

      HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!

      • By Peter Vaughan
      • December 31, 2017
      • 0 Comments
      • 3797 views
      Designing

      Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME

      • By Eduardo Baraf
      • December 27, 2017
      • 0 Comments
      • 3325 views
      Musings

      BOARD GAMING 2017: GAME & INDUSTRY TRENDS

      • By Eduardo Baraf
      • December 22, 2017
      • 0 Comments
      • 4548 views
      Gaming

      Q&A: JORDAN HAWKER: BOARD GAMING AND TWITCH

      • By Eduardo Baraf
      • December 20, 2017
      • 0 Comments
      • 3427 views
      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • By Eduardo Baraf
      • December 18, 2017
      • 0 Comments
      • 22994 views
      MAXIMIZING A PROTOSPIEL
      Prototyping
      MAXIMIZING A PROTOSPIEL
      • April 21, 2017
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      Prototyping
      ARE YOUR PROTOTYPES GOOD ENOUGH?
      • June 22, 2016
      IN DEFENSE OF CUBES
      Prototyping
      IN DEFENSE OF CUBES
      • January 20, 2016
      FINDING BALANCE BEFORE PLAYTESTING
      Musings Playtesting
      FINDING BALANCE BEFORE PLAYTESTING
      • October 26, 2017
      DO DILIGENCE!
      Playtesting
      DO DILIGENCE!
      • January 11, 2017
      WHAT’S YOUR PUZZLE?
      Designing Mechanics Playtesting
      WHAT’S YOUR PUZZLE?
      • October 18, 2016
      KICKSTARTER HEROES AND PRINCESSES
      • Luke LaurieLuke Laurie
      • EDO
      • HEROES AND TRICKS
      • June 8, 2016
      • 0 Comments
      KICKSTARTER HEROES AND PRINCESSES

      Over the past few years, Kickstarter has emerged as the primary entry point for small, independent game makers and publishers. However, even though countless first-timers have found success on Kickstarter,…

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      THE KHAN OF KUBLACON: INTERVIEW WITH JAPJI KHALSA
      • Scott CaputoScott Caputo
      • CONVENTIONS
      • DESIGNERS
      • June 6, 2016
      • 0 Comments
      THE KHAN OF KUBLACON: INTERVIEW WITH JAPJI KHALSA

      Japji Khalsa is the founder and executive producer of KublaCon, the largest board game convention in the Western United States. KublaCon celebrates its 16th year with over 800 events in tabletop…

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      KICKSTARTER ADVANCED: ONLINE MASS PLAYTESTS
      • Eduardo BarafEduardo Baraf
      • EDO
      • KICKSTARTER
      • June 3, 2016
      • 0 Comments
      KICKSTARTER ADVANCED: ONLINE MASS PLAYTESTS

      Do you believe in your game? Are your rules ready for prime time? Are those systems balanced? This is one sure way to find out! This video is about running…

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      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES
      • Michael DomenyMichael Domeny
      • COMPLEX
      • COMPLEXITY
      • June 1, 2016
      • 0 Comments
      DEPTH AND COMPLEXITY OF DESIGN – WITH RANDY HOYT OF FOXTROT GAMES

      Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the mechanics are pretty straightforward; you…

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      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES
      • Jeff CorneliusJeff Cornelius
      • BOARD GAMES
      • COSMIC WOMBAT GAMES
      • May 30, 2016
      • 0 Comments
      IT’S OK TO PLAY WITH YOURSELF: DESIGNING SOLO RULES

      What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…

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      FRIDAY GAME BREAK: THE CON IS ON
      • Jasmine DavisJasmine Davis
      • BOARD GAMES
      • CONVENTIONS
      • May 27, 2016
      • 0 Comments
      FRIDAY GAME BREAK: THE CON IS ON

      Given that the League is a pretty scattered bunch, geographically speaking, it’s highly likely that you’ll see us attending events from coast to coast in our slick yellow t-shirts. So,…

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      WHAT TYPE OF GAMER ARE YOU?
      • Eduardo BarafEduardo Baraf
      • May 25, 2016
      • 0 Comments
      WHAT TYPE OF GAMER ARE YOU?

      Each Hero from Heroes and Tricks (live on Kickstarter!) is the righteous embodiment of us gamers. The H&T team had a blast elevating our gamer archetypes into high fantasy. There are 16 characters…

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      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER
      • Jasmine DavisJasmine Davis
      • COLLABORATION
      • COOPERATION
      • May 23, 2016
      • 0 Comments
      HOW TO DECIDE IF YOU NEED A GAME DESIGN PARTNER

      When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and these are the games we…

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      KICKSTARTER ADVANCED: MAKING CUSTOM COMPONENTS
      • Eduardo BarafEduardo Baraf
      • COMPONENT
      • EDO
      • May 20, 2016
      • 0 Comments
      KICKSTARTER ADVANCED: MAKING CUSTOM COMPONENTS

      In addition to the League Kickstarter Basics videos, I’ve decided to begin a Kickstarter Advanced series to take on more complicated, not-for-everyone, items for making games and running a Kickstarter.…

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      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS
      • JR HONEYCUTTJR HONEYCUTT
      • May 18, 2016
      • 0 Comments
      COOPERATIVE GAMES: ADVICE FROM THE EXPERTS

      Game making is the ultimate co-op adventure. What can Jerry Hawthorne, Ignacy Trzewiczek, and Mike Selinker tell us about co-op design? Let’s find out! — 1. WHAT CHALLENGES DOES CO-OPERATIVE GAME…

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      Posts pagination

      1 … 14 15 16 … 50
      • Designing (86)
      • Feature (43)
      • Gaming (48)
      • Kickstarter (61)
      • Mechanics (45)
      • Musings (110)
      • Playtesting (27)
      • Prototyping (14)
      • Publishing (66)
      • Reviews (8)
      • Technical (12)

      ADVICE ASKING FOR TROBILS BALANCE BOARD GAME BOARD GAME REVIEWS BOARD GAMES BOARDGAMES COLLABORATION CONVENTIONS COSMIC WOMBAT GAMES CROWDFUNDING TIPS DESIGN DESIGNERS DESIGNING EDO FEEDBACK GAME CONVENTIONS GAME DESIGN GAME DEVELOPMENT GAME MAKING GAMES GAMING GEN CON GRAPHIC DESIGN INSPIRATION INTERVIEW KICKSTARTER LEAGUE OF GAMEMAKERS LEAGUE VIDEO LEAGUE VIDEOS MECHANICS PITCHING PLAYTESTING PLAY TESTING PROJECT CREATORS PROTOSPIEL PROTOTYPE PROTOTYPING PUBLISHING Q&A SELF-PUBLISHING TABLETOP TABLETOP GAMES THEME WORKER PLACEMENT

      Reviews

      Musings Reviews

      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE

      • Eduardo Baraf
      • December 18, 2017
      Q&A: MARTYN POOLE – BOARD GAME EXPOSURE
      Reviews

      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS

      • Eduardo Baraf
      • October 11, 2017
      Q&A: MARC DAVIS: THOUGHTFUL ADVICE ON BLOGS
      Reviews

      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT

      • Eduardo Baraf
      • September 27, 2017
      Q&A: JIMMY HUDSON – A JOURNEY TO IMPROVE YOUR CRAFT
      Reviews

      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS

      • Eduardo Baraf
      • August 7, 2017
      Q&A: FORREST BOWER – OBSERVATIONS & BOARD GAME REVIEWS
      Reviews

      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING

      • Eduardo Baraf
      • August 4, 2017
      ANOTHER PERSPECTIVE ON REVIEWS & CONTENT MARKETING
      Gaming Reviews

      SASQUATCH 2015 CONVENTION REPORT

      • Seth Jaffee
      • November 6, 2015
      SASQUATCH 2015 CONVENTION REPORT
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