FIX THE PROBLEM, NOT THE SYMPTOM!
Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…
Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game — but if the same…
Recently I had the opportunity to visit Japan for my day job. This was my first trip outside the US and I was a little nervous. I have to say…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…
I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…
How’s your New Year’s resolution coming? Did it have anything to do with game design? Run a successful Kickstarter to self-publish your game? Have a publisher pick up your design?…
What makes a game worth more than a book or a movie? Humans like to get more bang for the buck. It’s just the way we think. What’s the relative…
Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes into story behind The Manhattan Project: Energy…
The playtest of my Secret Game X (which is in development with a publisher) seemed to be going well enough. The three other players asked questions, made big plays and…
You’ve made your game and now you want to do a Kickstarter. Here are some high level things to keep in mind as you embark one of your life’s greatest…
Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…