MECHANICS, DYNAMICS, AESTHETICS, AND BOARD GAMES
If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…
If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…
Introduction by Peter Vaughan: I often find that the games of Ta-Te Wu are very unique, and offer a perspective I don’t see in other designs. Case in point –…
I first met the charismatic Jeff Siadek at a local game store open house with his latest Kickstarter. I thought Jeff was new to game making, but it turns out…
Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…
Whether you’re putting together a prototype or Kickstarting your own game and making all the cards yourself, typography is a key detail that can convey or betray your professionalism (or lack thereof).…
No matter how many games you play, there are always a handful of game mechanics that stick in your mind and keep coming back to you as you game more…
About 10 years ago, Mark came up with a light tactical Ninja vs. Pirates game using an expanded Chinese checker board. While we had played Catan, Munchkin and Chess, this…
In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players off. In Part 2, I want to…
I have decided to mine my game design blog for interesting posts, update them, and publish them here. What follows is one of those posts, originally written September 05, 2008, edited and…
Cubes get a bad rap in the boardgame community. They are often seen as unthematic, boring, and unoriginal. “Cube-pusher” is a derogatory term used to describe resource-heavy games that might…