GAME ELEMENTS: RESOURCES
Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…
Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…
THE LEAGUE OF GAMEMAKERS RETURNS IN ONE WEEK! Our authors are back for another fun year of posts! We’ll bring you more convention and festival coverage, resources for new and…
Our agents are deep undercover (or under covers?) for the Winter season, but we couldn’t resist a bit of fun in December. As your ‘not-so-secret’ blog into the world of…
Ok, you’ve read the tabletop tips and thanks. Now, just in time for holiday discounted shopping, it’s time for tops. The Leaguers were asked what 1-3 games that they LOVED in 2015, and…
You assess the table for options. Your move seems either to take 3 additional turkey units or discard all remaining table scraps and move into dessert territory… Happy Thanksgiving, for…
We asked some Leaguers what takeaway that they had in 2015 related to design or publishing, prototyping or playing games. Name one tip for gamemakers… Jasmine: If you get…
A subject I’d like to explore more on the blog when the League comes back from Winter break is the topic of addictiveness in gaming. The following post is a…
Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time. Like that summer when two…
“I DESIGNED A GAME LAST WEEK…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever hear a professional designer say…
BoardGameGeek CON (BGG.CON) is trying something new this year as they continue to evolve their exhibitor layout. In addition to the TWO full vendor rooms now (70+ booths), you’ll find…