GAME ELEMENTS: SCORING
Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…
Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…
Output requires input. I generally have an hour or two of commute time each day and so my input of choice is podcasts. Fortunately for the boardgame-inclined there are many…
To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…
You don’t actually need a board to make a gameboard. You can make a fully usable prototype board that will be good for dozens of playtests using only cardstock and…
Game designer and League of Gamemakers member Luke Laurie was interviewed at Celesticon 2014. Topics covered include Celestispiel, the work of the League of Gamemakers, and other aspects of the…
In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
Several weekends ago, I had the privilege of taking our newest protoype, Four Omens of the Tu’i Tonga to the Tabletop Showcase at Boston Festival of Indie Games. This small, local…
It’s Wednesday, which is the best day for Kickstarter news. Actually, J.R. and Luke Crane debunked that any day is better than another in a recent Back It! Nerd Nighters podcast,…
The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…