COMPONENT FIRST: A DESIGN CHALLENGE PART 3
Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…
Part 3 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! Here’s a link to Part 1 and Part 2. — The submissions…
The Happy Mitten Games podcast has recently featured guests such as James Ernest, Darrell Louder of Unpub, Richard Bliss, Stronghold Games, Calliope Games, and more. The crew blogs passionately about all aspects…
Jessica Berlin is not only a stay-at-home mom to a three-year old son and newborn baby (congrats!), she’s also the Chief Operating Officer of Galvanized Studios, a San Diego-based game…
ONE DESIGNER’S TAKE This is a guest blog post from Chénier La Salle, designer of NY1901 – a game soon to be released by Blue Orange CONFLICTING ADVICE I think I have 5…
Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…
Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…
Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…
Upon the last full moon, the League received a mysterious letter, scrawled on a torn bloody parchment, delivered by a weary villager. The note began… Ted Alspach is a boardgame…
One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…
It’s not easy standing out as a mash-up game. Mark and I have been testing and demoing our flagship game Zerpang! since 2006. Back then, we were Catan-casual gamers and had no…