“ASK THE LEAGUE” – SHOULD GAMES HAVE A CATCH-UP MECHANIC?
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…
In June, agent Laurie threw down a MECHANICS gauntlet, and lo and behold, the forces of THEME rose up to defend their territory from invasion. During this time, I consulted the tomes and…
I love graphic design. It’s my favorite part of this whole gamemaking process. I even did it professionally for a while. I like seeing the results of many hours of…
THE MISSION Spread the word about the League, and give away games! This is a recap about our raffle, held in July. We were offering 11 different FREE tabletop games in…
A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…
I’m still constantly amazed at how much designs can be improved by removing things, rather than adding things. I’ve had another lesson in minimalism during my design of Ars Victor: Tour…
James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design…
Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…
You know this game, inside and out. It’s easy to learn, but as you’re talking you see the wrinkle forming in between their eyes. Another’s eyebrow just arched up. They’re…
IT’S THAT TIME OF YEAR AGAIN, TIME FOR THE BEST FOUR DAYS IN GAMING! AND I AM SURE YOU ARE ALL WONDERING … Will the League of Gamemakers be involved? Where…