THEME VS MECHANICS: THE FALSE DICHOTOMY
Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…
Most conversations about theme and mechanics treat games as if those are the only two elements a game has. Some comments make it seem like there’s this linear scale with…
It’s Pictionary Night. Aunt Karen and company are on the brink of capturing an unlikely victory… After all, her utter absence of two artistic cells to rub together is overshadowed only…
Sometimes a movie has such a direct link to a board game mechanic or a unique theme, the idea jumps out at me immediately after watching it. Here’s 10 movies…
Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…
Teale Fristoe is the founder and head designer of Nothing Sacred Games. His games include Corporate America and Shadow Throne, which is currently on Kickstarter. Today I want to talk about how Shadow Throne is the product of…
The SoCalPlaytesting Yahoo group currently has a membership of 126 of which approximately 20 to 25 members meet regularly a least once a month and sometimes twice a month. The group…
When talking non-RPG tabletop games, mechanics make the game. Mechanics ARE the game. Themes and components can enhance games and create more immersive experiences, but the core of a game is ultimately…
Hey everybody! A big thank you to all of you who are reading this post from the League of Gamemakers! You guys are awesome, and… … wait a minute. STOP.…
BRAD: For Letter Tycoon I’ve been recording the play length, scores, and which letter tiles were bought by each player. Comparing the scores and letter tile choices helps me see if any…
First and foremost, I am not a lawyer. Contract law is a beast, and if you’re unsure about the wording in a game contract, take it to a contract lawyer.…