RAYGUNS AND ROCKETSHIPS
Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…
Introduction by Luke Laurie Our regular readers may remember a feature in which guest author Bryan Merlonghi described his experience entering the tabletop game industry through playtesting events and his…
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
Protospiels are an incredible opportunity to refine you design and meet your local gaming community. Here is some advice on how to maximize your next protospiel. MAXIMIZING A PROTOSPIEL
It’s one thing to go to a Con to game; it’s a whole other thing to work a con for a KS or as a publisher. I provide some insight…
Most Leaguers have been to game cons, but few have been to the GAMA Trade Show. I know I hadn’t been. Here are some quick thoughts from the show and…
A couple weeks ago, Bezier Games, finally announced the publication of my game, Whistle Stop, a tile-laying, pick-up-and-deliver train game, which will be released at GenCon this year. For those…
Guest author Tim Blank is a game designer from Boston, MA. He is the Vice President for the Boston Festival of Indie Games, New England’s largest indie game festival, where…
Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. MECHANICAL COUSINS
If you’ve played Pandemic, you know how great the infection deck mechanic is: after an outbreak, the discard pile is shuffled and put on top of the deck, ensuring that the…
Maybe no one in the board game industry has worn as many different hats as Dale Yu. He is the Editor in Chief of OpinionatedGamers.com, one of the best board game…