KICK-RESTARTERS
Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big…
Four years ago, I put Corporate America up on Kickstarter. Like many first time creators, I made a lot of mistakes: the overall goal was much too high; the game was too big…
Want to make great games? Play great games! This is a short reminder why it is so important. PLAY GAMES!
Matt Leacock is one of the rare individuals who has been able to fulfill his life-long dream of becoming a professional board game designer. Buoyed by the success of his…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…
Creator crash or creator burnout happens to a lot of people. After an intense, 30 day Kickstarter campaign it can be hard to find your motivation, get things done, and…
There are lots of options for fulfilling your Kickstarter, but many creators decide, or simply assume, that they will be fulfilling from home. There are a LOT of logistics involved.…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
As soon as you launch your first Kickstarter, you will become flooded with emails, messages, and solicitations from marketing and PR firms. Are they worth it? Should you try one?…
Aldo Ghiozzi from Impressions ADV joins me to discuss Distribution and Retail options post Kickstarter. Have you thought through your post-fulfillment Kickstarter plans? KICKSTARTER ADVANCED: DISTRIBUTION AND RETAIL