THE HEART OF HEARTHSTONE – CORE DESIGN LESSONS
I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…
I first titled this post, “I blame Hearthstone” – blame as in for completely sucking me in, perhaps to the cost of countless productive blog posts or games designed. But…
Luke Laurie, member of the League of Gamemakers, was interviewed by Dan and Brian over at the Doxcast. This insightful interview goes behind the scenes into story behind The Manhattan Project: Energy…
Two years ago, in April of 2014, I started this series on the League of Gamemakers. At the time, I had already begun the game that would eventually become The Manhattan Project: Energy…
The idea for my word game, Letter Tycoon, came quickly. I didn’t study what made for a good word game experience and then craft a mechanic to exploit it. I just…
Making games is a wonderful thing. In this video, I discuss some fundamentals all game makers should keep in mind through their career. SO YOU WANT TO MAKE A GAME……
Today I continue my examination of basic game elements with uncertainty. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, Game Elements: Actions, and Game Elements: Resources…
I first met the charismatic Jeff Siadek at a local game store open house with his latest Kickstarter. I thought Jeff was new to game making, but it turns out…
Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…
Whether you’re putting together a prototype or Kickstarting your own game and making all the cards yourself, typography is a key detail that can convey or betray your professionalism (or lack thereof).…
Whether you’re self-publishing or pitching to a publisher, it’s important to keep in mind, the cost of the game you’re designing. When you’re pitching a game design to a publisher,…