STEAL THIS GAME IDEA!!
Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…
Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…
In an earlier article about types of gamers, I introduced you to four personalities that, individually or in combination, do a pretty good job of personifying how gamers will play your…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…
“I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…
I love a good game jam. These mini-competitions are among my favorite things to do. Game Chef, the DFW Nerd Night game design contest, the Tabletop Deathmatch…give me a design competition and I’m…
If you are a game designer going to Gen Con, one of the resources available to you is the First Exposure Playtest Hall. For a fee, you can set up your…
We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…
Designers have all sorts of goals for making games. Some have ideas they just can’t keep in. Some want something fun to do with their gamer friends. And some want…
Guest Post by Marco Valtriani Marco Valtriani is an Italian game designer and lead developer for Red Glove publishing. He also runs an Italian version of the Board Game Designer’s Forum: Board Game…