METATOPIA: MECCA FOR DESIGNERS
A guest post from JR Honeycutt, who is one of the busiest folks in the game industry today. He’s probably designing a game, hosting a podcast, running a charity, rocking the…
A guest post from JR Honeycutt, who is one of the busiest folks in the game industry today. He’s probably designing a game, hosting a podcast, running a charity, rocking the…
David Mullich is a video game designer and consultant, and a game production instructor at The Los Angeles Film School. We’ve ‘met’ David through twitter – he’s active in social…
It’s Thanksgiving season, that time of year where many of us will be sitting down to way too much food, spending time with family, maybe playing some games, and if…
NORV: The movie Westworld starring Yul Brynner. It’s an exotic amusement park where guests get to interact with androids in 3 different worlds – actually I only remember 2 of the worlds…
We game designers are creative people, often to the point that we have WAY too many ideas to be able to see them all become reality. So, why not share…
This article was inspired by a rather in depth discussion on the Card & Board Game Designers Guild on Facebook. The question posed by our own Luke Laurie was “What are the…
From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed game. IF YOU THINK YOUR INITIAL GAME…
It’s okay to create a game that’s just for you or your friends. But when thinking about sharing it with a wider audience (whether that’s approaching publishers or launching it…
Game conventions can serve many useful functions for gamemakers, but they infrequently offer dedicated space to one of the very foundations of the gaming industry: the playtesting of game prototypes.…
Most boardgames have random elements. It could be something small like player order or available resources at setup. Where that random element is placed in a game could dramatically change…