DICE OR CARDS
Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…
Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…
Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. MECHANICAL COUSINS
Lately, I have been working on two heavier designs. One is an upcoming release to come out at GenCon and the other is a new co-design with fellow Leaguer, Luke…
While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…
About a year ago, I wrote an article starting this series on Game Elements. Since then, I’ve written nine articles covering in detail some of the more abstract concepts game designers…
Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…
Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, Acquisition, and Elimination. In my discussion on Actions, I…
Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…
Designers endlessly argue about whether you should start with Mechanics or Theme and which is more important. This is a fool’s errand. Seth Johnson joins me to discuss what Designers…
Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…