GAME ELEMENTS: SPACE AND TIME
When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…
When I started this series on basic game elements, I hadn’t considered space or time. But a helpful suggestion from a reader reminded me of space, and time was a…
If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework…
No matter how many games you play, there are always a handful of game mechanics that stick in your mind and keep coming back to you as you game more…
Today I continue my investigation of the core elements of games with resources. If you missed my previous articles, you can see them here: Game Elements: Goals, Game Elements: Scoring, and Game Elements:…
Actually, the term “parallel design” usually refers to independent creators coming up with similar works, or works about the same subject, at the same time. Like that summer when two…
ALL GAMES NEED ACTIONS. OTHERWISE, DO YOU REALLY HAVE PLAYERS, OR JUST OBSERVERS? Today I continue my examination of the different core elements of games by looking at actions. If you’ve missed…
You have a game. Maybe you made it, maybe you bought it, and you want to play it with someone else. When they ask you what kind of game it…
Today I’d like to continue examining the basic elements of tabletop games by discussing scoring. In my last article, I discussed goals in games, and given that scoring is closely tied to the…
In my last article, I gave an overview of the various high level elements one should keep in mind when designing games. Today I’m going to start delving deeply into the…
A look at GemPacked and Gempacked Cards by guest blogger, Eduardo Baraf. Eduardo is producing his sixth title for Pencil First Games. And he’s upping the ante for this one, developing it…