MAKING SEMI-COOPERATIVE GAMES WORK
Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…
Semi-cooperative Games With the rise of cooperative games, where all the players work together to achieve a single goal, as in Shadows Over Camelot, it’s no surprise that the term semi-cooperative…
I’ve been designing games for many years now, and one trend I’ve noticed in my own design style is that I continuously approach games from a more and more abstract…
Many of you know that my other big hobby interest is mechanical puzzles, usually wooden monstrosities that take hours to put together. I design most of these with the aid…
Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…
WHAT’S THE DIFFERENCE BETWEEN ROLLING A DIE AND DRAWING A CARD? MAYBE MORE THAN YOU REALIZE. In my day job, I design casino games, so I spend a lot of…
Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not a comprehensive list or a…
(This series will chronicle the design and development of Henges of Stone in conjunction with youtube videos, until the game is eventually published… or abandoned.) In spite of my previous…
RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…
Many of you will be thinking right now, “…but wait…isn’t artificial intelligence only used in computers?” Depends on your definition. AI, to me, is any set of rules that allows…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…