BE HONEST – THE HONOR SYSTEM IN GAME DESIGN
I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…
I’M THINKING OF A NUMBER FROM ONE TO TEN. Seven, you say? Most people do. But sorry, you’re wrong. Two? Nope – guess again. Five? You’re right! — The problem…
Tension: the uncertainty gap. The distance between desire and potential. From a game design perspective, I define tension as the anticipation of changes in fortune. Games that are good at…
As game designers, and even just as players, we often think and describe games by their mechanic. These are the gears of the game: the numbers we’re trying to balance…
Anyone who’s ever played games has run into some that allow two people to gang-up on a third player, or stand to the side while two other players beat the…
Rethinking Winning in Games Why I Design It’s a glorious thing to design games. I’m not talking about publishing, making money, or even finishing games. I’m talking about the pure…