HAPPY NEW YEAR – LEAGUE OF GAMEMAKERS 2018!
Hi all, Thank you so much for reading/watching! We started the League of Gamemakers in 2014, and we’ve now celebrated 4 years of topics in design, development, publishing, gaming, mechanics,…
Hi all, Thank you so much for reading/watching! We started the League of Gamemakers in 2014, and we’ve now celebrated 4 years of topics in design, development, publishing, gaming, mechanics,…
End of the year video with my perspective on gaming and industry trends. BOARD GAMING 2017
Martyn Poole started Board Game Exposure to convince US publishers to send games overseas for review. In short order he has grown into a substantial service with expanding offerings. He’s…
Bryan Merlonghi designed Cutthroat Kingdoms and then used is social network and marketing experience to catapult into roles as a Marketing Manager for IDW and AEG. We talk about his…
Bebo found her love of games with Pokémon and then found her break into the industry helping out a different gaming conventions. Since then, she became the social media manager…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
A few days ago, boogie2988 posted his thoughts on the Cuphead Controversy and difficulty in games: “Is it OK for games to be ‘TOO’ Hard?” While that video was focused on…
Steve Finn is founder/owner of Dr.Finn Games. In this video we discuss his amazing indie journey into games as well as his continue long term independent approach on Kickstarter. Q&A:…
Mandi Hutchinson burst onto the gaming scene with her To Die For Games youtube channel and then as a contributor on The Dice Tower (amount many other jobs there). She…
Panda Game Manufacturing has provided the board game industry with an incredible Design Guidebook for the proper preparation of game files for print. Whether or not you are using Panda,…