SO YOU WANT TO REVIEW GAMES…
So you want to review games. You want to be heard and bring your voice to the internets. Here is a basic overview of how you can take this on…
So you want to review games. You want to be heard and bring your voice to the internets. Here is a basic overview of how you can take this on…
Currently in Television programing the “buzz word” is “Reboot”. The recent airing of a remake of the 1977 9 Emmy winning Roots by Executive Producer Mark Wolper son of the original Roots producer David…
Gencon 2016 has come and gone, and many, many members of the gamemaking community were there: designers, developers, publishers, illustrators, manufacturers, distributors, and retailers. What are your thoughts on Gencon?…
It’s Friday! And nothing says Friday like a math problem! …okay, we’re just kidding. But it IS important for game designers to understand the math behind their games. A few…
Board Game Developers and Graphic Designers are a huge, often unrecognized, part of what makes all the games we play great. In this video I spend time talking about what…
If you follow the League of Gamemakers at all on Facebook, you probably know that we work very hard to keep our followers engaged with a steady stream of content. This is really…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from starting and ending…
There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…
When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…
It’s Friday night at the Hammer Downs, Detroit’s legendary high-flying autoduel arena. Two levels, four pairs of launch ramps, and twenty-thousand bloodthirsty fans eager to see us drive too fast…