GET IN THE GAME!
I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…
I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…
This article is reprinted with the permission from Foxtrot Games and originally appeared on the Foxtrot Games blog. Randy Hoyt shares a practical example of how a Lanterns rulebook was used and interpreted at the…
WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS June began with the Letter Tycoon release at the Origins Game Fair. While I wasn’t…
This is a guest post by Joey Vigour (Designer, Chaosmos, game publisher at Mirror Box Games). To know Joey is to experience a bold new world, and to meet one of the…
Having trouble naming your game? Can’t tell which one of seven variations of your game’s name sounds the best? Listen to them and read them in a variety of real-world…
If you’re like me, then last week many of your gaming friends and people you follow on twitter went to Ohio for Origins, a big, 4-day convention second only to…
Back in my post about packaging your game, we talked a bit about how to show off the fun, unique pieces of your game. Distinct pieces can do lots of things…
WHAT WAS YOUR PRIMARY PROJECT THIS MONTH? WHAT GAME IS HOT FOR YOU RIGHT NOW? BRAD BROOKS May is the month for KublaCon and we held the first Letter Tycoon tournament there…
Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…
A few weeks ago I was asked by our good friend and publisher, Peter Vaughan of Squirmy Beast and Ad Magic/Breaking Games if I could demo Letter Tycoon at BoardGameGeek Family Con that ended just this…