FINDING BALANCE BEFORE PLAYTESTING
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
While many tabletop games focus on particular strengths, there are certain things that basically all games need to be successful: a cohesive aesthetic, ways for players to interact, clear goals…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from my time working…
HTTPS://BIT.LY/PACIFICPROTO You’ve probably heard of Pacificon, one of the longest running West Coast Conventions, currently held in the Santa Clara Marriott Hotel over Labor Day weekend. But did you know…
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…
Last summer I had the opportunity to work as the developer for SeaFall, a Legacy game from Rob Daviau and Plaid Hat Games that’s set in a fictional world in the dawn of the Age…
Do you believe in your game? Are your rules ready for prime time? Are those systems balanced? This is one sure way to find out! This video is about running…
POLYSPIEL AT POLYCON June 17-19, 2016 Cal Poly University Union On Facebook: https://bit.ly/PacificProto For more Info: [email protected] Held annually at Cal Poly, San Luis Obispo, in the heart of California’s Central Coast,…