2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
In Part 1 of this series, I explored the nature of volatility and tips on how to add volatility to your game without turning players off. In Part 2, I want to…
In my day job as a casino slot game designer, I think a lot about volatility. Volatility is the double-edged sword that provides the thrill of a jackpot but may…
A lot of things can be done wrong while writing rules. Some of them can be pretty damaging to the way your game is received. While this small list of…
Guest Post by Pat Marino Pat Marino is an independent game designer at Guilderland Games on a quest to be published. His current projects include Goblin Toboggan and Fabregé Chickens, the latter of…
League of Gamemakers proudly announces a forthcoming merger with Asmodee™! Please read below for a press release: Burbank, CA; Paris, France, April 1st, 2015. The League of Gamemakers – an online…
If you want to get your game design out of your basement and into the real world, you will at some point need to speak to someone. Imagine these situations:…
Game theory is an interesting beast. Supposedly you can use it to solve any situation where intelligent people, given a number of strategies or decisions to make, can optimize their…
James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design…
Welcome back! In part 1 I outlined the various disciplines in systems engineering and how they relate to gamemaking. Let’s quickly review: REQUIREMENTS DEFINITION – ensure you know exactly what you want…