If you make board games, you should add [MDA] – Mechanics, Dynamics, Aesthetics to your tool chest. Even if you just like to play and discuss games, understanding the framework can give you a new context for describing what part of your games you enjoy.
MECHANICS, DYNAMICS, AESTHETICS,
AND BOARD GAMES:
In addition to talking about [MDA], I also look at great dynamics from three games.
Eduardo Baraf is a game maker from Mountain View, California. He is married with two boys (5/8) and loves playing games with his family and friends at home. He owns Pencil First Games (Lift Off! Get me off this Planet, The Siblings Trouble, GemPacked Cards) and runs the YouTube channel: Edo’s Game Reviews. Professionally his career spans Video Games, Startups, and VR technology.
Randomness keeps games suspenseful while you’re playing them, and keeps them feeling fresh after repeat plays. Randomness is essential for many games. But there’s more than one way to include…
Seth Johnson stops by and we talk about Mechanical Cousins. Different games based around very similar mechanics producing different dynamics and aesthetics. MECHANICAL COUSINS