TEN THINGS I LEARNED IN MY FIRST FIVE YEARS AS A GAME DESIGNER
1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…
1)KNOW YOUR STYLE I like to play all kinds of games: party games, strategy games, family games, card games, etc. But that doesn’t make me good at designing all different…
There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…
Introduction by Luke Laurie At the League, we are fortunate that we get the opportunity to interact with so many interesting, creative people – and in many cases, assist them…
Today I continue looking at the basic elements that make up tabletop games with Interaction. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, Acquisition, and Elimination. In my discussion on Actions, I…
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…
IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…
As we get prepared to launch Campaign Trail on Kickstarter tomorrow, I want to make sure that we offer the game at a fair price to everyone. So I decided to revisit The…
A good designer can make something they love shine. A great designer can make something they hate shine. Now, this doesn’t mean you should go around making things you hate…
Today I continue looking at the basic elements that make up tabletop games with acquisition. In case you missed the previous articles, you can see them here: Goals, Scoring, Actions, Resources, Uncertainty, and Space and Time.…
The State Of Games podcast was recently all about tips for playtesters. It was right before Unpub 6 in Baltimore, but it’s a good listen for people heading to any designer convention,…