GRAPHIC DESIGN TIPS FOR SELL SHEETS: A SELL SHEET MAKEOVER PART 2
Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…
Last week, we talked about why you want to avoid Giant Walls of Text, and I showed you my sell sheet redesign through three different iterations. This week, I enlisted the…
We’ve finally reached the end of our journey, or is it just the beginning? Either way, Stones of Fate hit a major milestone this week – it’s now available at…
I don’t claim to be an expert in graphic design. Far from it – learning Inkscape two summers ago took a lot of blood, sweat, and time. And of course…
We’ve seen Eliot Hochberg around at various conventions and know that he’s serious about game making, both as a publisher (Modest Games) and as a designer, pitching Urosette (recently picked up as…
Cool Table, Rocket Cats in Space, The Candyman Can, Camp Friendship, BEARanoia… I’ve been designing games for the past three years – and some of them are even pretty good. But I have yet…
This past weekend, over 300 people converged on sunny San Diego for an entire weekend of gaming. This was Mensa Mind Games, an annual competition where members of the American Mensa organization…
One of the first things to do when setting up a Kickstarter is to figure out how much it will cost you to actually fulfill said Kickstarter, or at the…
When I’m not writing for the Internet, I’m a professional Internet writer. (I just can’t get away.) Part of my everyday job involves doing outreach for my clients, trying to…
Ryan Sanders (A.K.A. The Inquisitive Meeple) told me he was starting a new interview series about advice for people designing games or navigating the publishing world. That got me thinking… what design…
One of the coolest things about game design, in my opinion, is that whether you’re a solo designer or you’re part of a team, you need other people to help…