Q&A: VINCENT DUTRAIT – ONE CANVAS AT A TIME
Vincent Dutrait is one of the industries premier board game artists. He joins me to talk about how he got into Board Games, the industry, and advice for illustrators making…
Vincent Dutrait is one of the industries premier board game artists. He joins me to talk about how he got into Board Games, the industry, and advice for illustrators making…
Joshua Cappel has been creating art for board games for over a decade. We talk about how he got into the industry, tips and tricks for working with game designers,…
The Game Artisans of Canada is an incredible art and design organization based out of Canada. In this video I talk about the group, its structure, and many of the…
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
I’ve been a Graphic Designer for 14 years and a Boardgame Designer for almost 4 years. Most Boardgame Designers who are working towards a Kickstarter project have the attitude that…
Fellow Leaguer, Mark Major, defines “flavor”, as it pertains to game design, in his article introducing us to context. “Flavor is thematic detail in a game that has no impact on how…
Does your latest design resemble flavorless tofu cubes, ready to mix with a flavor? Are the mechanics straight from a can, with a generic label? This will hopefully prove a…