FINDING BALANCE BEFORE PLAYTESTING
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
How do you know the value of a card, or resource in a game you’re designing? I see this question pop up from time to time, and it’s a good…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
“I WANT TO LET YOU KNOW THAT I AM IN AWE OF HOW WELL YOU’VE MANAGED TO BALANCE THIS GAME! YOU’VE DONE SOMETHING TREMENDOUS WITH THIS ONE. GREAT JOB!” This…
Maybe you’ve wondered: HOW MANY TIMES DO I NEED TO PLAYTEST MY GAME BEFORE IT’S READY TO SUBMIT TO A PUBLISHER? Is there a magic number of playtests to aim…
There are many stages to game creation. You begin with design, transition into development, and finally focus on promotion. The one constant through all of those steps is playing the…
Part 2 of a 3 part series on the DFWNN Design competition – perspectives from two League of Gamemakers design teams! — We are two weeks into the DFW Nerd Night…
Do you remember these posters? Everything in life can be learned from Kindergarten, Star Wars or cats. Ok, so the title isn’t serious (it’s not a comprehensive list or a…
RISK LEGACY IS A GAME THAT YOU PERMANENTLY CHANGE AS YOU PLAY IT The basic gameplay is Risk (amass armies and resolve combat with dice) but with a victory point ending condition that…
Introduction by Luke Laurie: One of the keys to successfully balancing a gaming hobby or a career in game design is to include your kids in your gaming world. For…
Maintaining a balance between work, recreational activities, intellectual pursuits, and home life can be a challenge for any family. However, being a dedicated geek, gamer, and/or game designer doesn’t have…