BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Who goes first? The age-old question in games. One of the reasons to actually reference the rules. Tabletop games have come a long way in the last few decades, and…
I was once offered the opportunity to write something up for Why I Design Games – Collected essays from established game designers on the theory, art, and compulsion of board game…
Luke Laurie recently sat down (digitally) to interview the prolific founder of Tasty Minstrel Games, Michael Mindes. The outcome: a wealth of gamemaking knowledge and wisdom from a publisher who…
(This is the first post on the League by designer Seth Jaffee. For those who are new to “sedjtroll,” Seth is a self-described “Structural Engineer, Board Game Designer, Ultimate Frisbee…
A good sell sheet can be a key part of getting your game picked up by a publisher. In this piece, I’ll discuss these topics: WHAT IS A SELL SHEET? WHEN DO…