2, 3, 4, 5… THAT’S THE WAY WE SUBITIZE!
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
This post first appeared on Seth’s blog, Cumbersome I learned a word a few years ago from a friend of mine — a word that I don’t use nearly enough. Not…
In late 2015, Jeff Cornelius left me a challenge in the League of Gamemakers Facebook group: “If you make a game about mermaids,” he said, “I’ll publish it.” Well, shoot.…
My very first game, BEARanoia, is about to be released at Essen and I couldn’t be more excited. But for this design diary, I decided to turn it over to my…
I love a good game jam. These mini-competitions are among my favorite things to do. Game Chef, the DFW Nerd Night game design contest, the Tabletop Deathmatch…give me a design competition and I’m…
Having a good sell sheet can be a key part of getting your game picked up by a publisher. Sell sheets are useful for a variety of different situations: They…