GAME ELEMENTS AND STRANGE RITUALS
Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision…
Sometimes, games emerge from a designer’s mind fully formed and wonderful. Maybe they have some tiny issues here or there, but small tweaks will fix those problems. The initial vision…
When we playtest games, we tend to get a lot of suggestions from players. As designers, it’s our job to parse those comments and decide which suggestions would lead to…
So it’s Monday. But it’s also magically… Leap Day. What should you do with it? Forbes tells us, don’t waste your extra 24 hours! Whatever you do, you probably want to watch…
This post is dedicated to 21 special games that will begin BoardGameGeek.con as THE HOT GAMES. BGG KNOWS HOTNESS Of course, BGG and its site is no stranger to “Hotness”…
Chris Strain wrote one of my favorite pieces on the League, called Teaching a Game. I’ve referred to it several times, because I believe it is an art to bring someone…
Seth Johnson is one fantastic designer who is particularly strong at understanding theme and the game journey of the player. Seth has been around the game industry a long time,…
If you’re like me, you’re a total math nerd. Not all designers approach games from a mathy perspective, but many do. I love solving the math puzzles in games (I’m…
I can think of five moments in the last week I would like to blog about. Specifically things that would make fun topics here at the League of Gamemakers. A…
As a follow up to JR Honeycutt’s article on Cooperative Games: Advice From the Experts, we asked some of the top board game designers of cooperative game experiences this question: WHAT…
Today I continue looking at the basic elements that make up tabletop games with Elimination. The previous articles can be found here: Goals, Scoring, Actions, Resources, Uncertainty, Space and Time, and Acquisition. These days, “elimination” is almost a…