BOARD GAME WORLD VIEW
Introduction by Peter Vaughan: I often find that the games of Ta-Te Wu are very unique, and offer a perspective I don’t see in other designs. Case in point –…
Introduction by Peter Vaughan: I often find that the games of Ta-Te Wu are very unique, and offer a perspective I don’t see in other designs. Case in point –…
Game designers approach games in their own way. The goal, however, is essentially the same; make something fun. It’s easy to get caught up in mechanics or theme and fail…
Our agents are deep undercover (or under covers?) for the Winter season, but we couldn’t resist a bit of fun in December. As your ‘not-so-secret’ blog into the world of…
Hello ghouls and ghosts of the interwebs! The League of Gamemakers invites you to play a little game over the next couple days. In the spirit of Halloween, the tradition…
Output requires input. I generally have an hour or two of commute time each day and so my input of choice is podcasts. Fortunately for the boardgame-inclined there are many…
To check the strength of your heart, your doctor may attach wires to your chest, hook you up to all sorts of monitors, and sentence you to a vigorous run…
Several weekends ago, I had the privilege of taking our newest protoype, Four Omens of the Tu’i Tonga to the Tabletop Showcase at Boston Festival of Indie Games. This small, local…
The following is a guest post from Jason Kotarski – a designer with games published by Dice Hate Me Games, Crash Games, and White Goblin Games. He is the host of the 20 Minutes…
Who goes first? The age-old question in games. One of the reasons to actually reference the rules. Tabletop games have come a long way in the last few decades, and…
I’ve talked a lot recently about Campaign Trail, our design process, our Kickstarter tips and advice, but today (on the day we launch our Kickstarter campaign) I wanted to share…