“HEY, LOSER!” KEEPING PLAYERS ENGAGED, EVEN WHEN THEY’RE BEHIND
When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will work with 2 players without…
When I design a game, I usually assume 4 players. Most 4 player games will work with 3 or 5 easily enough, and many will work with 2 players without…
What do you think about catch up mechanics? What catch up mechanics have you used? What kinds do you hate? Below are a few perspectives from members of the League of…