HOW TO BUILD PROTOTYPES: CARDS, TILES, AND COUNTERS
If you’re a game designer who’s been working at the craft for any length of time, you know that you are going to need to build a LOT of components…
If you’re a game designer who’s been working at the craft for any length of time, you know that you are going to need to build a LOT of components…
James Ernest explains the basics of probability theory as it applies to game design, using examples from casino games and tabletop games. This article is a preview of James Ernest’s design…
The League of Gamemakers brings you more Kickstarter tips! In our series, Kickstarter Questions, we’ve asked the same 7 questions of project creators who have started and finished a campaign to discover the best practices…