BUILDING GAMES TOGETHER: INTERVIEW WITH GAME DESIGNER SEN-FOONG LIM
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Sen Foong Lim has been seriously designing board games since 2005 with over ten published games, two shelves of prototypes and 15 active projects to prove it. Sen typically designs…
Today on the League we have a guest post from Franklin Kenter. By day, Franklin is a math professor, having earned himself a PhD in Mathematics at UC San Diego.…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned from starting and ending…
When I first started designing games, my husband Pete and I were very intentional about saying, “These are your games, these are my games, and these are the games we…
I started a public Facebook group yesterday, Breaking Games Backstage. It’s been a fun time setting it up, and we’re off to a great start with lots of chat. I got…
Every project, team, and organization I’ve worked on, with, or for has taught me one indie lesson or another. This video highlights three lessons I learned over the four years…
“I DESIGNED A GAME LAST WEEK…” Ever hear an amateur designer say something like that? It seems like I’ve heard it a lot lately. Ever hear a professional designer say…
Almost a year ago, in November of 2014, I presented a piece entitled “Steal this Game Idea!” which became one of our most popular articles on the League of Gamemakers,…
Gamemaking, even if you self-publish, is not a solo endeavor. It takes relationships and collaboration to get your game signed, sealed, and delivered. Game conventions play a major role in…
Eduardo Baraf is a passionate game developer, founder of Pencil First Games and ally of the League. We noticed that Ed was in the Tabletop Deathmatch competition and one of the things that stood…