RISE OF TRIBES: THE PATH TO A BETTER GAME
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
A little over a year ago I had an idea for an action selection mechanic using a queue of dice and designed a prehistoric civilization game around it, Rise of…
From the initial game design inspiration through the many stages of development, flexibility is needed to end up with a successful, fun and well designed game. IF YOU THINK YOUR INITIAL GAME…
So you’re building a chair. You put together some legs, a seat, and a back, and some armrests. It’s finally ready, so you have a few people over to sit…