THE GAME THAT WON’T GET PUBLISHED
I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All of the contestants and our friends…
I can still remember the exhilaration of hearing my game, Unearth, announced as the winner of the KublaCon Game Design Contest in May 2006. All of the contestants and our friends…
…(And Why You Shouldn’t Be a Hater) Splendor, the 2-4 player light Eurogame about buying gems and impressing patrons, just did its best Lord of the Rings impression and swept BoardGameGeek’s…