SIMULATION TO EURO – REBOOT PART II
At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is inspired by an Avalon Hill…
At the end of my recent article “Is “Reboot” Alive in Board Game Design?“, I mentioned a current design project on my table, which is inspired by an Avalon Hill…
There are many ways to win a game. Some are a race ending when one player wins by achieving a desired condition first (Euphoria, Settlers of Catan). Some end with a…
Given the upcoming Protospiel at Pacificon, it’s time to take another look at playtesting. The best games are yet to be made, and a key step in the creation of great…
Wish it was Sunday… What tabletop games did you play over the weekend? Do you do as I do and think on what makes a board game tick? If you…
MIKE: Peter and I have shot ideas back and forth – we just need to get something together! I met Jason Kingsley earlier this year, and jived with the way he approaches game…
There are battles, and then there are BATTLES. And what bigger battle is there than mechanics vs. theme? Ask any game designer which is more important, and get ready to listen,…
When is a prototype good enough to be published? I would say it’s when you can make the argument that it’s the best game you ever designed. Yes, that’s right, the…
IN THE GAME INDUSTRY, COPYRIGHT, TRADEMARKS, AND PATENTS DON’T WORK. WE NEED SOMETHING ELSE. Recently, a federal court in Texas handed down a judgment that game mechanics aren’t covered by…
Introduction by Michael Domeney You’ve planned, you’ve experimented, you’ve crafted a workable prototype, you’ve playtested for days, weeks, even months. The gameplay is enjoyable, the mechanics are pretty straightforward; you…
What do you do when your gaming group can’t get together and your family is busy with other endevours? You play with yourself of course! One of the most requested…